Jun 18, 2009, 09:14 PM // 21:14
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#1
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Wilds Pathfinder
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Melee Monk build?
Hmm I know this is not optimal, but I'd like to try a melee build with my Monk, mostly for fun in Normal Mode, when H/H or helping a friend doing a lowly mission.
The options would be Mo/D, Mo/W or Mo/A.
I'm tending to Mo/W for the ability to use a one-handed weapon and spec 9 points in Tactics for an extra 16 armor from Shield, and Adrenaline skills for easier e-management. I was thinking of something like adapting a Dragon Slash bar or AoE Axe bar (Triple Chop, Whirlwind, etc). Hammer would be less effective with 2 second KDs and no use of Shield.
Mo/A has reasonably fast base attacks with Daggers but no IAS options at all and e-management could get hard without critical strikes.
Mo/D, I'm not very good with Dervs and don't remember if they have any viable IAS outside of Mysticism I can use. Aura of Holy Might is pretty tempting.
A smiter RoJ hero is to be used so you can assume Strength of Honor on me.
The main issues I want to address are indeed IAS and e-management. Any ideas?
PS: I just remembered of the Dwarven skill that grants IAS and IMS (more when drunk).
Last edited by Windf0rce; Jun 18, 2009 at 09:17 PM // 21:17..
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Jun 18, 2009, 09:20 PM // 21:20
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Just go warrior-dslasher godmode...may as well have SY!...
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Jun 18, 2009, 09:25 PM // 21:25
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#3
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Wilds Pathfinder
Join Date: Aug 2006
Guild: [SoS]
Profession: N/
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The main issue you need to address is the lack of armor. You are definitely going to need something to boost your armor.
That issue aside you will still be lacking as a warrior or sin as the primary attribute greatly increases their effectiveness in melee situations.
In this case maybe a warrior adrenaline based build would be effective with some attributes parked in smiting for some AoE with benefits (hex removal, condition removal, etc...)
^^^SY doesn't effect you just your allies, There's nothing to fear (TNTF) would work. You could also try teaming up with an Imbagon, then you would have both of those buffing you.
Last edited by Johny bravo; Jun 18, 2009 at 09:51 PM // 21:51..
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Jun 18, 2009, 09:26 PM // 21:26
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#4
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Errrfff Shakurrr
Whenever I'm tired of keeping stupid AI alive I often go earthshaker on my monk.
Something along the lines of Earth shaker, crushing blow, Whirlwind attack, frenzy, rush, FGJ, PS, SOA
PS/SOA is used when rushing in, after that ES/ww will keep everything under control.
Don't just post 'Erf Shakur'. That would be of very little use to the OP. Expand (as you have) or don't bother posting - Marty.
Yes sir, Marty sir.
Last edited by Squishy ftw; Jun 19, 2009 at 12:55 PM // 12:55..
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Jun 18, 2009, 09:38 PM // 21:38
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#5
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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I would assume armor is the toughest issue. There's really no point in being melee monk, but if you want, go for it. D-slash war is probably best. Axes aren't my favorite even on my war.
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Jun 18, 2009, 09:41 PM // 21:41
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#6
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Naked Pagans
Profession: Rt/Me
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well My ele has fun running once in awhile with a hammer build, with the knock down capabilities of the smiting line with some hammer skills that knockdown and do things to knocked down foes (belly smash) it could be fun.
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Jun 18, 2009, 10:08 PM // 22:08
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#7
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You forgot frenzy with hammer you need it.
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Jun 18, 2009, 10:39 PM // 22:39
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#8
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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S&H/By Ural's would be nice combo for a monk. Just a starting point really.
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Jun 19, 2009, 07:06 AM // 07:06
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#9
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Quote:
Originally Posted by Squishy ftw
Errrfff Shakurrr
Whenever I'm tired of keeping stupid AI alive I often go earthshaker on my monk.
Something along the lines of Earth shaker, crushing blow, Whirlwind attack, frenzy, rush, FGJ, PS, SOA
PS/SOA is used when rushing in, after that ES/ww will keep everything under control.
Don't just post 'Erf Shakur'. That would be of very little use to the OP. Expand (as you have) or don't bother posting - Marty.
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Protective spirit reduces the need for any armor what so ever, definetly works well with frenzy too. I would throw on a cove enchantment that lasts longer than SoA, tho SoA is really good at reducing damage, I'm assuming you are going to have healers. Maybe cast prot spirit followed by vigorous spirit. Hammer actually has alot of aoe attacks + whirlwind attack, and vampiric is a great mod for hammer + frenzy + aoe attacks, 5 life stealing. Crude swing and Yeti smash are good aoe hammer skills. Since ur already using prot and hammer for this idea one of the hammer elites already suggested would be a good idea (earth shaker), or a prot elite, maybe life sheath, Divert Hexes, shield of deflection, or shield of regeneration. You could also have your hero maintain Balthazar's Spirit on you. The hundred bladeds + whirl wind combo is also nice, again vampiric is a great mod to use, what ever weapon you decide to go with, I think prot spirit + vigorous spirit + frenzy would be a great choice.
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Jun 20, 2009, 03:02 AM // 03:02
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#10
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by sonofthort
Hammer actually has alot of aoe attacks + whirlwind attack, and vampiric is a great mod for hammer + frenzy + aoe attacks, 5 life stealing. Crude swing and Yeti smash are good aoe hammer skills.
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Crude Swing - hits multiple foes, Vampiric mod would deal damage to all enemies hit
Yeti Smash - hits a single foe, deals AoE bonus damage to adjacent foes, Vampiric mod deals damage to the (single) target not the adjacents
Earth Shaker - hits a single foe, KD's target and adjacent foes, Vampiric mod deals damage to the (single) target not the adjacents
Whirlwind Attack - hits multiple foes, Vampiric mod would deal damage to all enemies hit
__________________
Warrior for Hire
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Jul 04, 2009, 12:04 AM // 00:04
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#11
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Frost Gate Guardian
Join Date: May 2007
Guild: Kabal of the Righteous [Seed]
Profession: Mo/
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If you're worried about armor...
Shield of Regeneration + zealous mod & Balthazar's Spirit
Tack on Mending Touch or something like that, SoA in case you get swarmed, and whatever attack skills from whatever weapon you want. Personally, I'd be inclined to try a scythe.
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Jul 04, 2009, 12:40 AM // 00:40
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#12
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Asuran Scan and Strength of Honor are missing from this thread.
Armor shouldn't be an issue with the prots you can run.
Since you're doing this for shits and giggles, I'd run Dervish just to see the big numbers. With Aura of Holy Might it doesn't even matter that you can't spec 14 into your weapon attribute.
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Jul 05, 2009, 09:09 PM // 21:09
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Armor means absolutely nothing in PvE. The optimal choice here would be a Mo/D, for big pew pew dommage. Throw in WS, eremite's, mystics, zealous sweep and Asuran Scan and fill in the rest with w/e. Maybe something like Strength of Honor, AoHM, and Castigation signet.
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Jul 05, 2009, 10:08 PM // 22:08
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#14
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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If running a melee Monk, I'd suggest running Smiting yourself, and let a hero run Protection and/or Healing. Takes some microing, but not hard. Strength and Honor as mentioned is now a very nice option, but if you use anything to cause a knockdown, Smiting has Holy/Stonesoul Strike. You also have hex/condition removal the help deal damage as well as allow you to keep fighting. Faintheartedness and Blind are 2 of the biggest shutdowns for a melee character in PvE, so take Smite Hex and Smite Condition to make those monsters sorry they used them on you.
For IAS, you really don't have many options that are effective. Most of the useful ones are in primary attributes or rely on them (Heart of Fury, Critical Agility, Flail, etc.). Frenzy and Flurry are your only 2 options outside of Dervish does have Whirling Charge and Onslaught though. Although taking up the elite, Onslaught could be kept up 18 of 20 seconds with only 10 attribute points invested. You could run a 12-10-8 or 11-10-10 split to get that.
Frenzy is the 'optimal' IAS, but the double damage is risky. Make sure you take self preservation skills and/or a cancel stance if you use it.
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Jul 06, 2009, 12:23 AM // 00:23
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#15
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Assassin's Promise
Shadow Walk
Holy Strike
You Move Like A Dwarf!
Stonesoul Strike
Finish Him!
Castigation Signet
Dash/Random Stance
Not exactly melee, but it is close range and absolutely hilarious.
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Jul 06, 2009, 01:20 PM // 13:20
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#16
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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My roomate uses somethig based off Alecia's build from the NFT on his monk.
I'm not exact on the spread, but it's something to the effect of:
10 Swordsmanship
8+1 Divine Favor
12+1+1 Healing Prayers
Savage Slash, Sever Artery, Gash, Healing Hands, Orison of Healing, Vigorous Spirit, Mending, and Renew Life
He sometimes subs his res for technobabble if the team has another solid source of resurrection.
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Jul 06, 2009, 01:39 PM // 13:39
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#17
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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Give your friend a slap in the face if he actually runs that. Mending, Healing Hands and Orison are terrible.
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Jul 06, 2009, 01:53 PM // 13:53
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#18
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Lion's Arch Merchant
Join Date: Aug 2008
Location: Florida, USA
Guild: Sacred Storm [Strm]
Profession: N/
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Quote:
Originally Posted by Haxor
Give your friend a slap in the face if he actually runs that. Mending, Healing Hands and Orison are terrible.
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No slap for him. :P
One: It's PvE. He could go out with a naked bar and win.
Two: He has fun with it. That is the point of a game, no?
Three: He's bigger than me and could kick my ass. x__x¿
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Jul 06, 2009, 11:16 PM // 23:16
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#19
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Lion's Arch Merchant
Join Date: Sep 2006
Location: IGN: Serial Experiments
Guild: Farm people, not drops
Profession: Mo/
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Mo/Me
http://guildwars.wikia.com/wiki/Illusionary_Weaponry
theres yer damage. Now what can you do to stay alive? (besides the obvious 'Distortion' and 'Illusion of Weakness')
forgot to mention, increase attack speed with some PvE skill since that'll be insanely useful to increase damage. and use a scythe for nearly 100 dmg per swing. (34*3)
Last edited by dark4190; Jul 06, 2009 at 11:19 PM // 23:19..
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Jul 12, 2009, 06:35 PM // 18:35
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#20
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Krytan Explorer
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Quote:
Originally Posted by FoxBat
Assassin's Promise
Shadow Walk
Holy Strike
You Move Like A Dwarf!
Stonesoul Strike
Finish Him!
Castigation Signet
Dash/Random Stance
Not exactly melee, but it is close range and absolutely hilarious.
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yeah I loved these touch builds, lots of fun teleporting. I used to play with shadow fang or shadow sanctuary instead of shadow walk/dash (btw u have only one kd for two touches in the build).
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